Introduction.

Nice to meet you.

As this is my first article, I would like to introduce the author.

My name is Orimoto.

For many years I have worked as a 3DCG-related programmer in Tokyo and Osaka. From October 2024, I will be moving to Hiroshima to work full remote in the form of outsourced work, while writing this technical blog.

As for my background in game companies, I have mainly worked on Nintendo systems, including Nintendo64, GameCube, Wii, WiiU, 3DS, and Switch. More low-end than high-end, and I’ve done more work on development environments than on game development itself.

On this website, I would like to write about 3DCG related technical topics while studying Direct3D12 and Vulkan. However, I find it quite difficult to summarize the details of 3DCG algorithms, etc. in a blog format, so I will try to write more casually about topics that are easy to read.