Try Building for the Web with Unity
Testing builds for the web with Unity.
I believe the default is WebGL, but later, I would like to try WebGPU as well.
Testing builds for the web with Unity.
I believe the default is WebGL, but later, I would like to try WebGPU as well.
Following on from the previous Unity article, this time we want to review the UE5 shader code. UE5 allows you to read the entire source code, so first we will get the source code from github.
The procedure is as follows.
The build will take quite a while.
First, the latest version of Unity at this time is 6000.0.40f1, so we will use this version to examine the shader code.
Unity has three types of drawing pipelines: Build-in , URP, and HDRP. I believe that URP is currently the most commonly used, so I will create a project using URP. First, place a Plane as the floor surface of the scene, and place a Sphere on it. Then, create a new Material, set the BaseMap color to red, and apply it to the Sphere to get this screen.