Drawing a mesh created in Blender with Direct3D12
I decided to try drawing an arbitrary mesh in Direct3D12, so I first created the mesh data.
I use Maya in my work, but this time, I will create the data in Blender. Since this is my first time, I created the rocket mesh while reading this book on Kindle Unlimited.
I think this book is simple and easy to understand.
Next, I figured out how to bring the Blender data toC++. This time, the two types of data needed will be vertex data and index data. (Materials will come later.)
If we were to export the Blender data, we could use fbx, usd, and glTF formats. Each also provides a python API so you can get the data you need. However, each was more tedious than I expected when I tried to dump the vertex data in python. Is there a more user-friendly format?